This position is initially only for the duration of our prototype development phase, which will last no more than 6 months (remote); with the possibility of an extension for an additional 18-24 months when the full production commences (on site).
As an Associate Producer, you will help our team on their next adventure. You will be responsible for the efficient management of the members of the development team. The incumbent will oversee the advancement of the work and the attainment of production objectives as well as ensure high levels of motivation and commitment from team members. The Associate Producer will report to his or her game Producer.
Key Responsibilities include:
Assists the production team with the day-to-day running of projects, as well as internal and external communication throughout the game development process, ensuring the highest quality product is delivered to the agreed schedule.
Follow the internal production process to ensure the teams run efficiently using Scrum and Agile methodologies that empower the team to deliver high quality results
Managing communications between different teams such as design, art and programming.
Be responsible for delivering optimum balance among time, budget and quality for all assigned projects.
Responsible for each game’s product development cycle including concept, budget, pre-production, production, approval, quality assurance, code release, localization – a jack of all trades
Messaging – You will be focused on the in-game messaging that keeps players informed about new challenges, new events and new promotions.
Manages time efficiently by planning, task prioritization, resource coordination, risk assessment, and proactive problem solving
Maintain asset pipelines on the production side to ensure timely delivery of assets as required promoting and publishing the finished product.
You assist in any other assignments as directed by Producer.
Type of Position: full-time during the prototype phase (max. 6 months), with the option of extension. (freelance)
At least 1 years of experience working in a project management role, with agile methodologies.
Shipped at least 1 title (ideally a multiplayer title)
A minimum of 2 years working experience in Game Industry.
Knowledge of player recurring investments
Passion for creating fun, compelling and addictive user experiences.
Good project management skills and time management skills with a proven ability to focus on priorities, solve problems, juggle multiple tasks and meet deadlines, all while maintaining a positive outlook.
Excellent leadership, communication, interpersonal, and organizational skills.
Ability to communicate effectively with different audiences on a broad range of topics, e.g. technical, business and creative (spoken and written)
Genuine interest in games, especially mobile gaming.
Working Knowledge of MS Office tools and Jira
Capability of working without direct supervision.
What can we offer you!
Flexible work hours, for life/work balance
International and diverse team
Gamma Minus is a small and relatively new independent game development studio.
Please Submit or apply through the Gamma Minus website contact form, making sure to include: