A lot has changed over the course of the last few months, and we here at Gamma Minus would like to show a bit of our progress and the iterations Rough Justice: ‘84 has gone through. Check out the video above to get an overview.


Each agent has five stats, being Strength, Intelligence, Perception, Reflexes & Empathy, and an associated value representing their proficiency with said stat. Additionally, each Agent has a pre-allocated amount of Actions Points.

You can read further information on each agent as well by clicking on their bio.


Agents are to be considered temporary employees. They are hired for a short duration of time. This is dependent upon their allocated Action Points.

In the agent hiring panel, you can see the currently available agents. The pool of available agents is refreshed (currently every 3 hours), so if you don’t see an agent that you like, you can wait it out, or alternatively you can spend reputation points in order to force an agent pool refresh.


Currently, there are 10 tiers of agents. You can unlock further tiers of agents by spending reputation points. This is not a guarantee that the new tier agents will necessarily be in the roster, they are simply added to the potential pool of agents.


Each “action” required a specific amount of action points, which are then deducted from that individual agent’s action point pool. For example, if an agent has 3 action points then they can potentially do three Tier 1 contracts, as Tier 1 contracts cost 1 action point.
Once the agent’s action points are depleted, they finish their shift and are removed from the agent roster (at the bottom of the screen). They are added back to the pool (with a potential cooldown) and can be hired again at a later date.


Each agent has three gear card slots. You can purchase gear for each agent at shops. (More on that in a later update!). Although gear cards cost money, they give agents a significant advantage when doing stat rolls during contracts.


There are a number of different contract types in Rough Justice: ‘84, including Security, Repossession, Fugitive Recovery, and Night Shift. Each contract type has different rules and different rewards.


All contract types have three different tiers. The tier value of a contract dictates the difficulty level.

Tier 1 = EASY
Tier 3 = DIFFICULT   

Finding the right agent to do the job, that has enough Action Points is crucial.



It is imperative to carefully read through the intro text for each contract. There are indications as to which stats may be required, or perhaps a vague indication as to whether a puzzle challenge and maybe even as to which one could potentially be in the contract. The wording is sometimes pretty straightforward, whereas other times it may be a bit cryptic, so it’s definitely worth reading the contract description so you know what to expect. Blitzing through the text only to find out that your agent required high strength, but you send an agent with very little strength can end up being a costly mistake.


As previously mentioned, each Agent has 5 stats and an associated value representing their proficiency with said stat. This value is the determining factor that dictates how many dice the agent is allocated for a stat roll.

In the case of a Tier 1 Security contract, the amount of “successes” is one. The legend below shows what is considered a success. Here for this contract, a 4, 5, or 6 is considered a success.


There are 15 different types of “puzzles” or mini-games all of which are era and genre-specific. These puzzles are sprinkled throughout the contracts. Some of them are quite easy and are nice pallet cleansers, but bear in mind that puzzles scale according to the tier difficulty of the contract!

One of the great incentives of choosing a puzzle challenge is that your agent gains an action point.
In the case of a puzzle, you as the player embody your agent momentarily and are tasked with solving the puzzle to advance further along in the contract. Here you can see a number of puzzles that we’re working on.

One of the great incentives of choosing a puzzle challenge is that your agent gains an action point upon successful completion of the puzzle.


It goes without saying that Rough Justice: ’84 is currently in development and the info as well as the above-showcased videos, images, and GIFs are representations of the current state and are subject to change.